File puptcrit/puptcrit.0812, message 168


Date: Mon, 8 Dec 2008 11:38:04 -0600
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Puppet Collaborations


Carolina,

It may seem like a lot of time and energy spent on a project like this
without much "payoff" in regard to a usable puppet for a show but that
is only if looking for financial gain. The real payoff for the
collaboration that has been suggested is the experience, learning, and
the ability to stretch outside of comfort zones that is not limited by
a specific show or performance. I am interested in work like this
because it can be both frustrating and inspiring at the same time and
either way a lot can be learned through the process and the dynamic of
working with others.

Branden

On 12/8/08, Caro Stewart <taocila-AT-yahoo.com> wrote:
> In my opinion, it's too much time, money and energy consuming a project like this one. Besides, people might end up with puppets that could not fit in any show.
>  But if you're determined enough to go ahead with this project, I suggest you simplify it. For instance, you begin building an arm of a puppet, then send the "puppet to be" to someone else to sew the head (or one of the heads). He/she will send it to someone else to glue the right eye and the left ear and so on, until only ONE puppet gets built in the end. Maybe, the people who did not work on the puppet will gather some money together and pay Mr. Cook to admit the battered puppet in his museum.
>
>  Carolina
>
>  --- On Sun, 12/7/08, Mathieu René <creaturiste-AT-primus.ca> wrote:
>
>  From: Mathieu René <creaturiste-AT-primus.ca>
>  Subject: [Puptcrit] Puppet Collaborations
>  To: puptcrit-AT-puptcrit.org
>  Date: Sunday, December 7, 2008, 5:19 PM
>
>
>  >I don't know if I am good enough to collaborate with you, Mathieu!
>  I am not even sure I understand how to do what you suggest.
>  Mary H.
>  -----------------
>
>
>  What's that?
>  Doubts from the team?
>  Oh my, we'd better put them to rest!
>
>  If you want to participate, have basic puppetbuilding skills and are willing
>  to do the work, then you are qualified already.  Also, Puptcrit is an
>  amazing pool of information and resources, so even if you have doubts about
>  the processes, you'll have support, just ask questions. As in every
>  discipline, there are many levels of craftmanship, so I think it will be
>  interesting to see what transpires.
>  Let's see this as an experiment in collaborative creativity rather than a
>  competition of skills.
>
>
>  As for clarity of my suggestion, well, I'll rethink it clearer (I admit to
>  have detected some infiltration of confusion, probably due to my haste in
>  writing it earlier):
>
>  1. Each participant is assigned a number. This number is used to designate
>  the origin of the body part that is to be chosen sight unseen (element of
>  random)
>
>  2. Creating stock body parts. Each participant draws body parts from a list,
>  so that none are forgotten. They can be as fancy or simple as he/she sees
>  fit (within reason, limited time frame to build). Each body part drawing is
>  cleaned up and kept in the same folder on the computer. These are destined
>  for the other participants.
>
>  3. Getting body parts from the others. Each participant, following the list
>  of body parts required, selects a number to designate from what origin each
>  body part (or pair of) will come from (excluding his/her own designated
>  number).  Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from
>  participant #3, the nose from #2, etc).
>
>  4. Assembling a creature. Each participant creates a character from the
>  gathered body parts. He/she is allowed to change the scale of the parts, and
>  to place them where it relatively makes sense, allowing for mutations
>  (because those are fun!). Color could be avoided in the design part, to
>  allow for yet another random factor, to be decided by the final builder.
>
>  5. Each creature design is given to another participant, so that further
>  work can be done on it.
>  For instance, it could be corrected for a better silhouette, for better
>  impact, for efficiency, for uniqueness, for believable character...
>
>  6. Each design is given to yet another participant, so that it can be built
>  as a puppet of any type chosen, provided it can be reasonably done within
>  the groups's chosen time frame.  This choosing step could be made openly to
>
>  the entire group, so that participants may choose what design they feel more
>  inspired to build.
>
>  7. Building the puppet!
>
>  8. Showtime! Online gallery showing the results and the process.
>
>
>
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>
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