Date: Mon, 08 Dec 2008 06:58:25 -0500 To: <puptcrit-AT-puptcrit.org> Subject: Re: [Puptcrit] Puppet Collaborations Once we sketch the parts and scan them, where should we send them? Mary H. On 12/8/08 1:56 AM, "Branden Byers" <byersbs-AT-gmail.com> wrote: > Okay, so I think I understand the process you are suggesting now. > These may turn out to be some very interesting creatures! I like the > multiple rounds to fine-tune the designs. Also, regarding the choosing > step, I like the idea of opening this step up to the entire group. > Depending on how many participants we have, it may still be nice to > open all the ideas up to the group but if two people want the same > puppet design, first choice goes the the person who did not work on it > in the final round (in order to keep the ego under control and push > people outside of possible comfort zones). > > I feel collaboration like this is important because it pushes the > artist outside of normal comfort zones of creativity and reaches > beyond what one person can do alone. Mathieu, your proposed structure > provides a concrete foundation without limiting the possibilities > (actually, it seems to create even more opportunities for creativity). > > I am open to the idea of exchanging puppets at the end, but for it may > be nice to use this first collaboration as the experimentation and, if > all goes well, plan on exchanging for the next collaboration in the > future. But I am open to ideas or suggestions from all participants > and am willing to do what the group decides. > > Ideally, it would be great to get the puppets together for an actual > performance. Virtual performance maybe somehow? I have no idea how > this would be possible but it would be great if all the puppets > somehow end up fitting into the same reality. > > So a decision from the group by Wednesday and from there, what exactly > is the proposed time frame if we go with Mathieu's suggestion? > > Branden > > On 12/7/08, Mathieu René <creaturiste-AT-primus.ca> wrote: >>> I don't know if I am good enough to collaborate with you, Mathieu! >> I am not even sure I understand how to do what you suggest. >> Mary H. >> ----------------- >> >> >> What's that? >> Doubts from the team? >> Oh my, we'd better put them to rest! >> >> If you want to participate, have basic puppetbuilding skills and are willing >> to do the work, then you are qualified already. Also, Puptcrit is an >> amazing pool of information and resources, so even if you have doubts about >> the processes, you'll have support, just ask questions. As in every >> discipline, there are many levels of craftmanship, so I think it will be >> interesting to see what transpires. >> Let's see this as an experiment in collaborative creativity rather than a >> competition of skills. >> >> >> As for clarity of my suggestion, well, I'll rethink it clearer (I admit to >> have detected some infiltration of confusion, probably due to my haste in >> writing it earlier): >> >> 1. Each participant is assigned a number. This number is used to designate >> the origin of the body part that is to be chosen sight unseen (element of >> random) >> >> 2. Creating stock body parts. Each participant draws body parts from a list, >> so that none are forgotten. They can be as fancy or simple as he/she sees >> fit (within reason, limited time frame to build). Each body part drawing is >> cleaned up and kept in the same folder on the computer. These are destined >> for the other participants. >> >> 3. Getting body parts from the others. Each participant, following the list >> of body parts required, selects a number to designate from what origin each >> body part (or pair of) will come from (excluding his/her own designated >> number). Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from >> participant #3, the nose from #2, etc). >> >> 4. Assembling a creature. Each participant creates a character from the >> gathered body parts. He/she is allowed to change the scale of the parts, and >> to place them where it relatively makes sense, allowing for mutations >> (because those are fun!). Color could be avoided in the design part, to >> allow for yet another random factor, to be decided by the final builder. >> >> 5. Each creature design is given to another participant, so that further >> work can be done on it. >> For instance, it could be corrected for a better silhouette, for better >> impact, for efficiency, for uniqueness, for believable character... >> >> 6. Each design is given to yet another participant, so that it can be built >> as a puppet of any type chosen, provided it can be reasonably done within >> the groups's chosen time frame. This choosing step could be made openly to >> the entire group, so that participants may choose what design they feel more >> inspired to build. >> >> 7. Building the puppet! >> >> 8. Showtime! Online gallery showing the results and the process. >> >> >> >> _______________________________________________ >> List address: puptcrit-AT-puptcrit.org >> Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit >> Archives: http://www.driftline.org >> > _______________________________________________ > List address: puptcrit-AT-puptcrit.org > Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit > Archives: http://www.driftline.org _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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