File puptcrit/puptcrit.0812, message 159


Date: Mon, 08 Dec 2008 06:58:25 -0500
To: <puptcrit-AT-puptcrit.org>
Subject: Re: [Puptcrit] Puppet Collaborations


Once we sketch the parts and scan them, where should we send them?

Mary H. 


On 12/8/08 1:56 AM, "Branden Byers" <byersbs-AT-gmail.com> wrote:

> Okay, so I think I understand the process you are suggesting now.
> These may turn out to be some very interesting creatures! I like the
> multiple rounds to fine-tune the designs. Also, regarding the choosing
> step, I like the idea of opening this step up to the entire group.
> Depending on how many participants we have, it may still be nice to
> open all the ideas up to the group but if two people want the same
> puppet design, first choice goes the the person who did not work on it
> in the final round (in order to keep the ego under control and push
> people outside of possible comfort zones).
> 
> I feel collaboration like this is important because it pushes the
> artist outside of normal comfort zones of creativity and reaches
> beyond what one person can do alone. Mathieu, your proposed structure
> provides a concrete foundation without limiting the possibilities
> (actually, it seems to create even more opportunities for creativity).
> 
> I am open to the idea of exchanging puppets at the end, but for it may
> be nice to use this first collaboration as the experimentation and, if
> all goes well, plan on exchanging for the next collaboration in the
> future. But I am open to ideas or suggestions from all participants
> and am willing to do what the group decides.
> 
> Ideally, it would be great to get the puppets together for an actual
> performance. Virtual performance maybe somehow? I have no idea how
> this would be possible but it would be great if all the puppets
> somehow end up fitting into the same reality.
> 
> So a decision from the group by Wednesday and from there, what exactly
> is the proposed time frame if we go with Mathieu's suggestion?
> 
> Branden
> 
> On 12/7/08, Mathieu René <creaturiste-AT-primus.ca> wrote:
>>> I don't know if I am good enough to collaborate with you, Mathieu!
>>  I am not even sure I understand how to do what you suggest.
>>  Mary H.
>>  -----------------
>> 
>> 
>>  What's that?
>>  Doubts from the team?
>>  Oh my, we'd better put them to rest!
>> 
>>  If you want to participate, have basic puppetbuilding skills and are willing
>>  to do the work, then you are qualified already.  Also, Puptcrit is an
>>  amazing pool of information and resources, so even if you have doubts about
>>  the processes, you'll have support, just ask questions. As in every
>>  discipline, there are many levels of craftmanship, so I think it will be
>>  interesting to see what transpires.
>>  Let's see this as an experiment in collaborative creativity rather than a
>>  competition of skills.
>> 
>> 
>>  As for clarity of my suggestion, well, I'll rethink it clearer (I admit to
>>  have detected some infiltration of confusion, probably due to my haste in
>>  writing it earlier):
>> 
>>  1. Each participant is assigned a number. This number is used to designate
>>  the origin of the body part that is to be chosen sight unseen (element of
>>  random)
>> 
>>  2. Creating stock body parts. Each participant draws body parts from a list,
>>  so that none are forgotten. They can be as fancy or simple as he/she sees
>>  fit (within reason, limited time frame to build). Each body part drawing is
>>  cleaned up and kept in the same folder on the computer. These are destined
>>  for the other participants.
>> 
>>  3. Getting body parts from the others. Each participant, following the list
>>  of body parts required, selects a number to designate from what origin each
>>  body part (or pair of) will come from (excluding his/her own designated
>>  number).  Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from
>>  participant #3, the nose from #2, etc).
>> 
>>  4. Assembling a creature. Each participant creates a character from the
>>  gathered body parts. He/she is allowed to change the scale of the parts, and
>>  to place them where it relatively makes sense, allowing for mutations
>>  (because those are fun!). Color could be avoided in the design part, to
>>  allow for yet another random factor, to be decided by the final builder.
>> 
>>  5. Each creature design is given to another participant, so that further
>>  work can be done on it.
>>  For instance, it could be corrected for a better silhouette, for better
>>  impact, for efficiency, for uniqueness, for believable character...
>> 
>>  6. Each design is given to yet another participant, so that it can be built
>>  as a puppet of any type chosen, provided it can be reasonably done within
>>  the groups's chosen time frame.  This choosing step could be made openly to
>>  the entire group, so that participants may choose what design they feel more
>>  inspired to build.
>> 
>>  7. Building the puppet!
>> 
>>  8. Showtime! Online gallery showing the results and the process.
>> 
>> 
>> 
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