Date: Sun, 7 Dec 2008 23:26:06 -0800 (PST)
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Puppet Collaborations
In my opinion, it's=A0too much time, money and energy=A0consuming a project like this one. Besides, people might end up with puppets that could not fit in any show.
But=A0if you're determined enough to go ahead with this project, I=A0suggest you simplify it. For instance, you=A0begin building an arm of a puppet, then send=A0the=A0"puppet to be"=A0to=A0someone else to sew the=A0head (or one of the heads). He/she will send it to someone else to glue the right eye and the left ear and so on, until only ONE puppet=A0gets built in=A0the end. Maybe, the people who did not=A0work on the puppet=A0will=A0gather some money together and pay Mr. Cook to admit the battered=A0puppet=A0in his museum.
=A0
Carolina
--- On Sun, 12/7/08, Mathieu René <creaturiste-AT-primus.ca> wrote:
From: Mathieu René <creaturiste-AT-primus.ca>
Subject: [Puptcrit] Puppet Collaborations
To: puptcrit-AT-puptcrit.org
Date: Sunday, December 7, 2008, 5:19 PM
>I don't know if I am good enough to collaborate with you, Mathieu!
I am not even sure I understand how to do what you suggest.
Mary H.
-----------------
What's that?
Doubts from the team?
Oh my, we'd better put them to rest!
If you want to participate, have basic puppetbuilding skills and are willing
to do the work, then you are qualified already. Also, Puptcrit is an
amazing pool of information and resources, so even if you have doubts about
the processes, you'll have support, just ask questions. As in every
discipline, there are many levels of craftmanship, so I think it will be
interesting to see what transpires.
Let's see this as an experiment in collaborative creativity rather than a
competition of skills.
As for clarity of my suggestion, well, I'll rethink it clearer (I admit to
have detected some infiltration of confusion, probably due to my haste in
writing it earlier):
1. Each participant is assigned a number. This number is used to designate
the origin of the body part that is to be chosen sight unseen (element of
random)
2. Creating stock body parts. Each participant draws body parts from a list,
so that none are forgotten. They can be as fancy or simple as he/she sees
fit (within reason, limited time frame to build). Each body part drawing is
cleaned up and kept in the same folder on the computer. These are destined
for the other participants.
3. Getting body parts from the others. Each participant, following the list
of body parts required, selects a number to designate from what origin each
body part (or pair of) will come from (excluding his/her own designated
number). Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from
participant #3, the nose from #2, etc).
4. Assembling a creature. Each participant creates a character from the
gathered body parts. He/she is allowed to change the scale of the parts, and
to place them where it relatively makes sense, allowing for mutations
(because those are fun!). Color could be avoided in the design part, to
allow for yet another random factor, to be decided by the final builder.
5. Each creature design is given to another participant, so that further
work can be done on it.
For instance, it could be corrected for a better silhouette, for better
impact, for efficiency, for uniqueness, for believable character...
6. Each design is given to yet another participant, so that it can be built
as a puppet of any type chosen, provided it can be reasonably done within
the groups's chosen time frame. This choosing step could be made openly to
the entire group, so that participants may choose what design they feel more
inspired to build.
7. Building the puppet!
8. Showtime! Online gallery showing the results and the process.
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