File puptcrit/puptcrit.0812, message 141


Date: Sun, 07 Dec 2008 20:25:35 -0500
To: <puptcrit-AT-puptcrit.org>
Subject: Re: [Puptcrit] Puppet Collaborations


Do we all get to build a puppet, Matthieu? I haven't really done too many
marionettes....just simple ones. It is still a bit complex. I mean, I really
want to create a character but just don't think I am ready for such a
complex collaboration.

Sorry to be so weird, here....

Mary H. 


On 12/7/08 8:19 PM, "Mathieu René" <creaturiste-AT-primus.ca> wrote:

>> I don't know if I am good enough to collaborate with you, Mathieu!
> I am not even sure I understand how to do what you suggest.
> Mary H.
> -----------------
> 
> 
> What's that?
> Doubts from the team?
> Oh my, we'd better put them to rest!
> 
> If you want to participate, have basic puppetbuilding skills and are willing
> to do the work, then you are qualified already.  Also, Puptcrit is an
> amazing pool of information and resources, so even if you have doubts about
> the processes, you'll have support, just ask questions. As in every
> discipline, there are many levels of craftmanship, so I think it will be
> interesting to see what transpires.
> Let's see this as an experiment in collaborative creativity rather than a
> competition of skills.
> 
> 
> As for clarity of my suggestion, well, I'll rethink it clearer (I admit to
> have detected some infiltration of confusion, probably due to my haste in
> writing it earlier):
> 
> 1. Each participant is assigned a number. This number is used to designate
> the origin of the body part that is to be chosen sight unseen (element of
> random)
> 
> 2. Creating stock body parts. Each participant draws body parts from a list,
> so that none are forgotten. They can be as fancy or simple as he/she sees
> fit (within reason, limited time frame to build). Each body part drawing is
> cleaned up and kept in the same folder on the computer. These are destined
> for the other participants.
> 
> 3. Getting body parts from the others. Each participant, following the list
> of body parts required, selects a number to designate from what origin each
> body part (or pair of) will come from (excluding his/her own designated
> number).  Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from
> participant #3, the nose from #2, etc).
> 
> 4. Assembling a creature. Each participant creates a character from the
> gathered body parts. He/she is allowed to change the scale of the parts, and
> to place them where it relatively makes sense, allowing for mutations
> (because those are fun!). Color could be avoided in the design part, to
> allow for yet another random factor, to be decided by the final builder.
> 
> 5. Each creature design is given to another participant, so that further
> work can be done on it.
> For instance, it could be corrected for a better silhouette, for better
> impact, for efficiency, for uniqueness, for believable character...
> 
> 6. Each design is given to yet another participant, so that it can be built
> as a puppet of any type chosen, provided it can be reasonably done within
> the groups's chosen time frame.  This choosing step could be made openly to
> the entire group, so that participants may choose what design they feel more
> inspired to build.
> 
> 7. Building the puppet!
> 
> 8. Showtime! Online gallery showing the results and the process.
> 
> 
> 
> _______________________________________________
> List address: puptcrit-AT-puptcrit.org
> Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit
> Archives: http://www.driftline.org


_______________________________________________
List address: puptcrit-AT-puptcrit.org
Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit
Archives: http://www.driftline.org

   

Driftline Main Page

 

Display software: ArchTracker © Malgosia Askanas, 2000-2005