Date: Sun, 07 Dec 2008 20:25:35 -0500 To: <puptcrit-AT-puptcrit.org> Subject: Re: [Puptcrit] Puppet Collaborations Do we all get to build a puppet, Matthieu? I haven't really done too many marionettes....just simple ones. It is still a bit complex. I mean, I really want to create a character but just don't think I am ready for such a complex collaboration. Sorry to be so weird, here.... Mary H. On 12/7/08 8:19 PM, "Mathieu René" <creaturiste-AT-primus.ca> wrote: >> I don't know if I am good enough to collaborate with you, Mathieu! > I am not even sure I understand how to do what you suggest. > Mary H. > ----------------- > > > What's that? > Doubts from the team? > Oh my, we'd better put them to rest! > > If you want to participate, have basic puppetbuilding skills and are willing > to do the work, then you are qualified already. Also, Puptcrit is an > amazing pool of information and resources, so even if you have doubts about > the processes, you'll have support, just ask questions. As in every > discipline, there are many levels of craftmanship, so I think it will be > interesting to see what transpires. > Let's see this as an experiment in collaborative creativity rather than a > competition of skills. > > > As for clarity of my suggestion, well, I'll rethink it clearer (I admit to > have detected some infiltration of confusion, probably due to my haste in > writing it earlier): > > 1. Each participant is assigned a number. This number is used to designate > the origin of the body part that is to be chosen sight unseen (element of > random) > > 2. Creating stock body parts. Each participant draws body parts from a list, > so that none are forgotten. They can be as fancy or simple as he/she sees > fit (within reason, limited time frame to build). Each body part drawing is > cleaned up and kept in the same folder on the computer. These are destined > for the other participants. > > 3. Getting body parts from the others. Each participant, following the list > of body parts required, selects a number to designate from what origin each > body part (or pair of) will come from (excluding his/her own designated > number). Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from > participant #3, the nose from #2, etc). > > 4. Assembling a creature. Each participant creates a character from the > gathered body parts. He/she is allowed to change the scale of the parts, and > to place them where it relatively makes sense, allowing for mutations > (because those are fun!). Color could be avoided in the design part, to > allow for yet another random factor, to be decided by the final builder. > > 5. Each creature design is given to another participant, so that further > work can be done on it. > For instance, it could be corrected for a better silhouette, for better > impact, for efficiency, for uniqueness, for believable character... > > 6. Each design is given to yet another participant, so that it can be built > as a puppet of any type chosen, provided it can be reasonably done within > the groups's chosen time frame. This choosing step could be made openly to > the entire group, so that participants may choose what design they feel more > inspired to build. > > 7. Building the puppet! > > 8. Showtime! Online gallery showing the results and the process. > > > > _______________________________________________ > List address: puptcrit-AT-puptcrit.org > Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit > Archives: http://www.driftline.org _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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