File puptcrit/puptcrit.0812, message 140


To: <puptcrit-AT-puptcrit.org>
Date: Sun, 7 Dec 2008 20:19:35 -0500
Subject: [Puptcrit] Puppet Collaborations


>I don't know if I am good enough to collaborate with you, Mathieu!
I am not even sure I understand how to do what you suggest.
Mary H.
-----------------


What's that?
Doubts from the team?
Oh my, we'd better put them to rest!

If you want to participate, have basic puppetbuilding skills and are willing 
to do the work, then you are qualified already.  Also, Puptcrit is an 
amazing pool of information and resources, so even if you have doubts about 
the processes, you'll have support, just ask questions. As in every 
discipline, there are many levels of craftmanship, so I think it will be 
interesting to see what transpires.
Let's see this as an experiment in collaborative creativity rather than a 
competition of skills.


As for clarity of my suggestion, well, I'll rethink it clearer (I admit to 
have detected some infiltration of confusion, probably due to my haste in 
writing it earlier):

1. Each participant is assigned a number. This number is used to designate 
the origin of the body part that is to be chosen sight unseen (element of 
random)

2. Creating stock body parts. Each participant draws body parts from a list, 
so that none are forgotten. They can be as fancy or simple as he/she sees 
fit (within reason, limited time frame to build). Each body part drawing is 
cleaned up and kept in the same folder on the computer. These are destined 
for the other participants.

3. Getting body parts from the others. Each participant, following the list 
of body parts required, selects a number to designate from what origin each 
body part (or pair of) will come from (excluding his/her own designated 
number).  Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from 
participant #3, the nose from #2, etc).

4. Assembling a creature. Each participant creates a character from the 
gathered body parts. He/she is allowed to change the scale of the parts, and 
to place them where it relatively makes sense, allowing for mutations 
(because those are fun!). Color could be avoided in the design part, to 
allow for yet another random factor, to be decided by the final builder.

5. Each creature design is given to another participant, so that further 
work can be done on it.
For instance, it could be corrected for a better silhouette, for better 
impact, for efficiency, for uniqueness, for believable character...

6. Each design is given to yet another participant, so that it can be built 
as a puppet of any type chosen, provided it can be reasonably done within 
the groups's chosen time frame.  This choosing step could be made openly to 
the entire group, so that participants may choose what design they feel more 
inspired to build.

7. Building the puppet!

8. Showtime! Online gallery showing the results and the process.



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