To: <puptcrit-AT-puptcrit.org> Date: Sun, 7 Dec 2008 20:19:35 -0500 Subject: [Puptcrit] Puppet Collaborations >I don't know if I am good enough to collaborate with you, Mathieu! I am not even sure I understand how to do what you suggest. Mary H. ----------------- What's that? Doubts from the team? Oh my, we'd better put them to rest! If you want to participate, have basic puppetbuilding skills and are willing to do the work, then you are qualified already. Also, Puptcrit is an amazing pool of information and resources, so even if you have doubts about the processes, you'll have support, just ask questions. As in every discipline, there are many levels of craftmanship, so I think it will be interesting to see what transpires. Let's see this as an experiment in collaborative creativity rather than a competition of skills. As for clarity of my suggestion, well, I'll rethink it clearer (I admit to have detected some infiltration of confusion, probably due to my haste in writing it earlier): 1. Each participant is assigned a number. This number is used to designate the origin of the body part that is to be chosen sight unseen (element of random) 2. Creating stock body parts. Each participant draws body parts from a list, so that none are forgotten. They can be as fancy or simple as he/she sees fit (within reason, limited time frame to build). Each body part drawing is cleaned up and kept in the same folder on the computer. These are destined for the other participants. 3. Getting body parts from the others. Each participant, following the list of body parts required, selects a number to designate from what origin each body part (or pair of) will come from (excluding his/her own designated number). Ex: eyes= 3, nose = 2, mouth = 1 (meaning the eyes come from participant #3, the nose from #2, etc). 4. Assembling a creature. Each participant creates a character from the gathered body parts. He/she is allowed to change the scale of the parts, and to place them where it relatively makes sense, allowing for mutations (because those are fun!). Color could be avoided in the design part, to allow for yet another random factor, to be decided by the final builder. 5. Each creature design is given to another participant, so that further work can be done on it. For instance, it could be corrected for a better silhouette, for better impact, for efficiency, for uniqueness, for believable character... 6. Each design is given to yet another participant, so that it can be built as a puppet of any type chosen, provided it can be reasonably done within the groups's chosen time frame. This choosing step could be made openly to the entire group, so that participants may choose what design they feel more inspired to build. 7. Building the puppet! 8. Showtime! Online gallery showing the results and the process. _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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